This post will be updated more this week, for now its copy/paste

The tools are designed to speed up various tasks in different workflows.
They are aimed at Game-asset production and Visualisation. Of course this would be the point to mention my flagship tool, the EffectMapper.. wich is a mix of PolyBump and CrazyBump. But if i would mention that i would also have to talk about the tool i like most.. like the Cleaner. That one saved me so much time allready with removing isolated vertexes, vertexes on straight lines and with reducing the faceCount not by a percentage but by surfaceDetail wich is great for quickly creating LODs or reducing the mesh for a Game Engine. But if i told you about those two i would have left out the visualisation-site of things. Like the Asset Browser, wich is a tool to populate your 3DsMax scene with XRefs. It can automatically localize relative texturePathes, snap the objects to scene geometry and it got a customizeable quickLaunch and much more. Wow now i feel like one of them TV salemen

Hey you my friend, yes you. Make sure to also check out our latest and hottest product. The Paint Deform Tool. The Paint Deform Tool is a tool that allows you to deform your meshes by painting, just like ZBrush. But it has an awesome twist. Yes you guessed it, you dont have a flat pencil or so. No! You can paint with other meshes. Thats right, paint with other meshes. This way you can Imprint, deform and add detail to Objects in no time.
___________________________________________________________________________________________________
___________________________________________________________________________________________________
___________________________________________________________________________________________________
Heres the first batch of 8 tools, more will be released after these are optimized
Help
The Help for the Tools you can acces from inside 3DsMax.
- Click the INTools Main-Menu entry and select Documentation
- Then navigate on the left to the tool you want Information on
Asset Browser
The Asset-Browser is a tool designed to speedup the workflow of viz artists when populating their scene with XRefs and/or load scripts.
As the handling of adding searching XRef scenes in 3DsMax is not a verry intuitive and fast one i decided to write this tool in order to be able to quickyl find, identify and add the content i want to the scene.
It uses MaxScript, dotNet and the AVGExtention wich is standart in max 2008 and later.
Cleaner
The Cleaner Tool is a piece of software that helps you in cleaning your Objects from: Isolated Vertices, Vertices on straight Lines, Edges on straight Polygons and can also reduce the PolygonCount of your objects by a given DetailGrade
The reasons for developing this tool were game-asset creation. Cleaning of Objects before export and reducing PolyGonCount for the RenderMesh or the LODs
EffectMapper 3 (bein overhauled atm, expect a new version in a few days)
This tool, the EffectMapper version3 is a tool that gives you the possibility to create Displacement, Normal and Light-maps from Diffuse or Heightmap-Textures. It also allows you to bake the same maps from a High to a Low-poly Object.
The reason behind the development of this tool was that i like to apply a normalBumpMap to a highPoly object in 3DsMax before baking it to a lowPoly object wich also bakes the fine details of the NormalBumpMap into the Normal/Displacement maps of the lowPoly object. The quickest way to add this detail matching the diffuse map was/is to use the diffuseMap as a base for these temporary maps.
Joint Dummy
The Joint Dummy is a helper that supports the Export to the CryEngine2(TM)
Anyone who knows how to set up a normal joint for the CryEngine will know how to use this one
# More Information later --
Material Batcher 2 (lil buggy atm)
The Material Batcher is a tool designed to batch change/apply settings to multiple materials/sub-materials. It allows you to input and output any type of material and properties. You can en/disable properties to (not) write them on output, hold a visual representation of the current settings and operates on the materials-library in the 3DsMax MaterialEditor.
After someOne requested a small tool to change only the speccualrity value in all materials and subMaterials in the materialEditor and i was annoyed by the changing of Blinn shader to CryShader manually all the time i started the development of this tool to be able to apply any value/map/color to any material in a few clicks
Pivot Pointer
--
Properties Modifier
--
ReNamer
The ReNamer is as the name gives away a tool to rename your scene nodes. It allows you to rename collections of cobjects as well as child nodes and chains.
I made this tool for an animator who wanted to be able to select i.e. a shoulder and rename the whole arm/hand ect in one go.
Installation:
- Start your 3DsMax
- Simply drag&drop this link into your 3DsMax window:
http://www.in-tools.biz/downloads/Scripts/INTools/IN-Tools.mzp- Then follow the Instructions on screen
- Your 3DsMax has to be able to connect to the Internet and not be blocked by Firewalls in order to install the IN-Tools
Bugs at
contact.IN-Tools.biz into that nice little form
have fun and dont fear the new stuff
